Posts with tag: design
First things first: Portland Streetcar didn’t ask me to do it. It’s not an official port. It’s not even fully functional. I don’t know if they know about it or not, but I’m leaning towards they might now. Anyway, yesterday (Friday, 18 December) was a slow day for me. I […]
Amazon. The bookstore turned online store extraordinaire. A service I trust and always turn to for researching products (price checking included.) Perhaps it’s Amazon’s online presence that is its shortcoming as a store. I can walk in to a physical store, and when you do that enough regularly, good employees […]
One of my favorite questions to have ever encountered (and to continue to ask) is, “What makes ‘good’ design, ‘good’ design?” Today, I’d like to apply that to logo design. As a Senior at Drexel, I’ve been tasked with far more projects this year than I have in previous years at […]
Design generally isn’t something you should have to worry about as a public transit authority, but it makes a big difference. As a historically token-based system, card design has never been one of SEPTA’s strong points. If you’ve ever had a SEPTA pass, I think you know what I mean. […]
After years of insisting on a desktop app to read my email over a web app, that’s finally changing. When I was still running Windows, I switched back and forth between Outlook and Windows Live Mail (yes, it’s been that long since I ran Windows regularly). When I switched to a […]
As in the one here on the site? No? I’m not surprised. That was a small side project that was last updated… uh, a year ago? Maybe? And I think it was last actually used two years ago. Yep. Great track record isn’t it? That’s why today I’m pushing an […]
3 Jan, 2019 Update: I see this posting appears to get a lot of traffic from those looking for Jim Heumann’s article on good requirements. The link from when this article was originally published is no longer good, however you can read the article as it appeared on IBM’s website […]
One of the hardest questions I’ve ever been asked was one asked on the first day of class for my Human-Computer Interaction class at Drexel. That question is the title of this post, “What makes good design ‘good design’?” It was very interesting hearing people’s answers: in general, the hands […]
This is a post I thought I wouldn’t be writing for a very long time, if ever. A couple of weeks ago, I got the chance to visit the Microsoft Store in Freehold Raceway Mall, Freehold, NJ that I wrote about before. I can’t believe I’m saying this but Microsoft, […]
Today I’d like to unveil an entirely re-written photo gallery. Well, almost entirely. While the core system behind it is still same, it has been completely reorganized, has larger thumbnails, and now also features four new galleries, including the largest one to date. I’ve also added a link to see […]
After many months of neglect, the Connect page has received a major overhaul. How major? Well, here is before: …and here is the brand-new after: Each site in the list now includes a description of what the site is, what I do on it, and for most of them, how I […]
That’s right, I love it. While I may still be re-training my new Feed to show me stuff I actually care about, it’s about time real-time became the standard, albeit filtered. For I think about a year now, I’ve been using twitter in real-time. The split second anything gets posted, […]
Anyone who knows me well would probably be stunned by that title alone. I have never been particularly fond of Microsoft, nor their products. I’ve long considered them to be behind everyone else. However, I found out this week that it’s a different story when it comes to Microsoft and phones. Their […]