Posts with tag: technology
One of the hardest questions I’ve ever been asked was one asked on the first day of class for my Human-Computer Interaction class at Drexel. That question is the title of this post, “What makes good design ‘good design’?” It was very interesting hearing people’s answers: in general, the hands […]
When the Playstation Vita was finally released in the US, there were two main games that I knew I wanted to get: Uncharted: Golden Abyss and Gravity Rush (then Gravity Daze, the JP title). While Uncharted was ready to get into my hands on day one, Gravity Rush would be released later, […]
Traffic light. Crosswalk. Card reader. Elevator. What do those words mean to you? Have you ever stopped to think about them? And I don’t mean “@#&@#! Why am I getting all the red lights today?” I mean really thought about them. Personally, I believe there are a lot of things […]
Yesterday on Twitter, I tweeted some thoughts about a device I own called a Poken. Shortly after doing so, I got a reply back from one of my followers that said “@francehopper I still don’t understand Pokens. O.o” That reply got me wondering, how many people actually know what a […]