One of the hardest questions I’ve ever been asked was one asked on the first day of class for my Human-Computer Interaction class at Drexel. That question is the title of this post, “What makes good design ‘good design’?” It was very interesting hearing people’s answers: in general, the hands […]

What Makes Good Design “Good Design”?

A special note about this post: The following review is cross-posted from Gemakei. While a review copy was provided, the thoughts that follow are entirely my own. Before I begin, I feel it is important to note that this review of Cyklus is based off playing it on an iPad 2. Cyklus […]

Cyklus: That Amazing Puzzle Game You’ve Never Heard Of

In the event you were not aware, Apple is accepting “thoughts, memories, and condolences” about the loss of Steve Jobs from anyone: fans, friends, Apple employees, literally, anyone. If you read last night’s update, you’ve already seen this first part, but I thought I’d share the email I sent in. […]

The Thank You I Never Got To Say